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Introduction | 紹介 | Einleitung

Deep Dungeon Overlay (DDO) and DDO Target Info (DDOTI) are in-development OverlayPlugin skins intended to give you real-time information during solo excursions into FFXIV Deep Dungeons.

DDOTI alt < DDOTI alt ><
DDO DDO

Requirements to use DDO / DDOTI

DDO requires the Advanced Combat Tracker (ACT) software. Additionally it requires the FFXIV_ACT_Plugin as well as the OverlayPlugin library to be installed in ACT.

Instructions for installing ACT as well as FFXIV_ACT_Plugin can be found in written form here: Install ACT

Additionally Desperius FFXIV has a good video tutorial (current as of April 2021) here: Video Guide

Localization

Currently DDO supports English, French, Japanese, and German languages. This excludes most enemy notes. (English and Japanese only)

Please note: To use a supported locale both the game client and the FFXIV plugin setting Game Language must be set to the appropriate locale.

Installation of DDO / DDOTI

Please see Installation Instructions. | Instructions d’installation

Setup For Streamers

Please see Setup For Streamers Instructions.

Current Features

The Score, Pomander, Statistics, and Bestiary sections of the overlay can be hidden/shown via the checkboxes in the title bar of the overlay. Examples:

DDOS01 DDOS02

Save Files

DDO saves relevant information about the current run to the OverlayPlugin config file.

There are some caveats to be aware of when doing runs you want to track and having them saved:

An example case of this is if you like to build two save files up to the same floor (i.e. two save files at floor 171 for RDM on the same character).
When selecting the save slot in game the overlay does not have a way to know which save file you clicked on and will just pick the first one it finds in its own save file that matches on dungeon, character, job, and floor. Since there are two it may not pick the right one and the tracked data will be innacurate. This is only an issue if you leave the dungeon instance with both save slots at the same floor. If you continue one save slot past where another is currently at the overlay will not have an issue.

Since the overlay does not know when you delete a save file in game there are two buttons to clear its save files of any saves when not in a deep dungeon. This is good to use when you plan on attempting a run that you want to make sure is properly tracked.

DDOSM

Scoring Details

The score estimate you see when you start a run proactively assumes a few things in order to keep the displayed score as accurate as possible:

Speed run bonus is credited at the start of a floorset and removed if the ‘30 minutes remaining’ message is detected.

Full points for floor reveal are credited at the start of a floor (if the ‘assume full map clear’ option is enabled).

A point estimate depending on the dungeon/floorset is added per room revealed (if the ‘assume full map clear’ option is disabled) unless:

Magicite can kill monsters that are so far away from the player that they have not been loaded on their machine. This means when they die no death notification is received. As a result the kill count will be innacurate.

The score will display ‘414’ if the run did not start on 1, 21 (HoH) or 51 (PotD).

In Development